The Edge of the Wild

Himeinior told you that the Dúnedain are not welcome in the halls of Lhanuch, for the Uch-lûth are wary of strangers.

'To the south-east of here is the village of Lhanuch. It is the only significant settlement of Men in Enedwaith -- though we have seen evidence of a lost clan called the Turch-lûth -- and we shall have to pass near it on our path to Rohan.

'Once it was a place we often stopped to rest on our journeys through Dunland, but no more. Some years ago there was an incident in Nan Laeglin, and Glynn Brenin, the chieftain of the Algraig clan known as the Uch-lûth, declared all outsiders -- or duvodiad, as they say -- unwelcome in his halls, especially those of us known as Rangers.

'I would ask you to enter the village in our stead. Isengard is in motion, and we must learn anything we can before we pass Dunland. Glynn Brenin and his people should be able to tell us what we need to know. The people of Enedwaith are wary of strangers, but their laws of hospitality are ancient and deeply held. They will not turn you away without reason should you come to them in friendship.'

Lhanuch lies to the south-east of Echad Idhrenfair, in Nan Laeglin.

Himeinior has asked you to seek entry into the Uch-lûth village of Lhanuch.

Objectives

The guard is at the entrance to the Brenin's Hall of Lhanuch.

The guard at the village gate instructed you to speak with the guard before the Brenin's Hall of Lhanuch.

Objectives

Relevant zones

Latitude: 0
Longitude: 0
Map width ID 268444443

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Objectives

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