The Hidden Guard has begun the dangerous journey through the Scuttledells along Râd Iorist.
Sigileth is waiting to speak with you along Râd Iorist, in the Scuttledells.
Sigileth's position within Râd Iorist is under attack by the spiders of the Scuttledells. You must defend Sigileth and Mazog.
You have weathered a first attack by the spiders along Râd Iorist and should speak now to Sigileth.
The time has come to bring Mazog further along Râd Iorist, though the woods be haunted by spiders.
Achardor is holding vigil along Râd Iorist, the dangerous road to Dol Guldur that has been chosen by the Hidden Guard.
Achardor is waiting for you to provide a support command for him by using his Malledhrim banner.
Achardor's position along Râd Iorist has come under attack by the spiders of the Scuttledells. You must defend Mazog from their attack!
You have weathered another attack by the spiders of the Scuttledells and should speak now to Achardor.
The way Cúcheron scouted is not safe, and now the Elf must be defended from the spiders that chase him. Ensure that Mazog is not slain.
Cúcheron has been saved, thanks to yours and Achardor's efforts, and Mazog remains a prisoner of the Hidden Guard.
Issuriel is somewhere along Râd Iorist, to the north-east of Achardor and Cúcheron. The spiders of the Scuttledells have woven webs behind her, and they must be cut away if the Elves are to join her with the prisoner.
Issuriel's position within Râd Iorist has come under attack by the spiders of the Scuttledells. She must be defended.
Achardor has arrived at Issuriel's position along Râd Iorist, with Mazog in tow.
Issuriel has a bad feeling about something and wants to speak to you even as her nervousness grows.
Achardor needs your help to break free of the webs and to follow Issuriel and Mazog deep into the forest of the Scuttledells.
Issuriel has been grievously injured by the spiders of the Scuttledells and lies swooning beneath the light of the full moon. Mazog too has suffered an injury and seems to be in the same state.
The Hidden Guard fights for its survival against the spiders of the Scuttledells, even while one of its number and its charge succumb to the poison of the spiders' master.
The path of the Hidden Guard along Râd Iorist has ended in disaster: Issuriel and Mazog have both been poisoned, and now the very success of the mission is endangered.