The Water-works is a site of importance to the dwarves who wish to remain in Moria. Once such dwarf, Foreman Indrith, has made it a mission to repair the channel there.
'With the number of toads and lizards reduced, we should get a better idea of what is clogging up the works. It is going to take some time to clean out the pipes, though.
'Well, that can wait for later. I have another task that I will need your help with. Of course, I first need to see if you are strong enough to help me.
'Roll up your sleeves and let me see how much muscle you have there.'
Foreman Indrith is in the Wheel-house, beneath the Great Wheel.
Foreman Indrith wants to make certain that you are strong enough to assist him with turning the wheel. Perhaps you should flex for him.
Foreman Indrith is in the Wheel-house, beneath the Great Wheel.
Foreman Indrith has asked you to help turn the wheel.
Foreman Indrith is in the Wheel-house, beneath the Great Wheel.
After showing the foreman that you were strong enough, of which he was dubious, the two of you attempted to turn the wheel behind him. A terrible noise was heard, and the foreman looked baffled.