You and Garbert are prepared to set in motion the fisherman's plan to catch the sneaking creature that haunts Tâl Bruinen.
Garbert has already prepared some of the trap, but he still needs your help.
Adwold is waiting for you to place the fish beneath the window.
Adwold has shown you the perfect place to leave the bait for your trap: beneath the large window on the side of Garbert's cottage.
Adwold is preparing to lie in wait for the creature to appear.
You and Adwold must steel yourselves for the springing of the trap.
Adwold is hiding behind the makeshift cover Garbert constructed by his cottage.
What was that sound? Adwold is certain he heard something -- could it be the creature?
The sneaking creature has come again to Garbert's cottage, and you and Adwold are ready to spring the trap.
Adwold has told you to wait for his signal before jumping out at the creature and trying to seize it.
The sneaking creature is escaping through Tâl Bruinen, and you must follow it if you can.
The sneaking creature is escaping through Tâl Bruinen, and you must follow it if you can.
The sneaking creature is escaping through Tâl Bruinen, and you must follow it if you can.
The sneaking creature is escaping through Tâl Bruinen, and you must follow it if you can.
The sneaking creature is escaping through Tâl Bruinen, and you must follow it if you can.
You have lost the creature, but encountered an Orc that seems to have been charged with tracking its movements: this is Udulug, of whom the creature spoke.
Udulug must be defeated.
Adwold has managed to catch up to you despite suffering a leg injury during the chase.
Adwold is waiting to hear the results of the chase.